Saturday, February 20, 2010

Phone Game No Needs No

A new game plus the fact can be run on two Android phone, more than 3G or Wi-Fi, with no additional servers. Unique network method used for this game can be very useful for those who work in disaster relief or in the military, where significant infrastructure is not always available.

Multiplayer games on mobile devices like phones typically require a remote server for communication between devices and hosting games, said Roelof Kemp, a computer scientist at Vrije Universiteit, in Amsterdam, the Netherlands, which codeveloped the game. But the game allows mobile phones to communicate without the cost and complexity of adding this additional infrastructure maintenance, he said.

“We hope it will open a new door and pulled distributed computing applications,” said Kemp.

The game uses computing middleware system, called the Ibis, was originally developed for high-performance distributed computing tasks, such as image processing or astrophysical research, but that Kemp and his colleagues have been adapted to run on Android phones. “This allows each device to run a lightweight communications servers,” said Kemp. The device can communicate directly with the game, which is hosted on both the handset, using a 3G connection or Wi-Fi.

Known as the Photoshoot, the game offers a modern-day-old took the gun to throw a penalty from the Wild West by fusing the real world with virtual play. It’s quite simple: two players walked three steps away from each other, turned and fired. But instead of firing bullets, a player tries to shoot a picture opponent, crosshairs lined up on the screen in the camera viewfinder with your opponent’s face. Each player has up to six shots, and the first to “shoot” their opponents before winning.

The game was developed in response to the Android Developer Challenge 2, was launched by Google to encourage the development of innovative applications for Android phones. As a result, this game is designed to use data fusion, bringing together many different aspects of the hardware to combine the game with real events in the world.

Accelerometers and a digital compass built into Android allows mobile phone games – are distributed on both the phone – to act as referee, making sure each player has taken three steps and does not change too fast. “And to evaluate whether it be a hit or lose, we use the face detection algorithm,” said Kemp. This works even if some of his face covered by the other players holding their phone in front of it, he said.

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